# The Thing That Happened

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2906500
- Developer: Mario Murkl
- Publisher: Jericho Game Development
- Released: 2026 · Genre: Action · List price: $22.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.9k to $2.9k per month (mid $2.4k)
- Opportunity score: $2.4k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.0k · Est. lifetime net revenue: $22.9k
- Review sentiment: 61% positive across 104 reviews (93 from Steam purchases)
- Review velocity: 12.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.3k |
| After VAT / sales tax (-13% blended) | $3.8k |
| After refunds (-9.5% median) | $3.4k |
| Net to developer (after Steam 30%) | $2.4k |

## Monthly review counts, oldest to newest (6 months)

7, 1, 0, 1, 0, 65

## Markets by review language

- schinese: 2% (game NOT localized in this language)
- french: 7%
- german: 38%
- english: 36%
- russian: 12% (game NOT localized in this language)
- spanish: 5%

Localization gap: 14% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2906500
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
