# Death end re;Quest: Code Z

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2914490
- Developer: Idea Factory
- Publisher: Idea Factory International, Inc.
- Released: 2025 · Genre: RPG · List price: $39.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $536 to $805 per month (mid $670)
- Opportunity score: $1.1k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 1.8k · Est. lifetime net revenue: $24.5k
- Review sentiment: 80% positive across 98 reviews (57 from Steam purchases)
- Review velocity: 2.0 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (37 titles tracked), so this one may welcome a partner
- Last build shipped 10 months ago
- 42% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.2k |
| After VAT / sales tax (-13% blended) | $1.1k |
| After refunds (-9.5% median) | $958 |
| Net to developer (after Steam 30%) | $670 |

## Monthly review counts, oldest to newest (11 months)

21, 18, 4, 1, 2, 1, 0, 3, 2, 3, 3

## Estimated acquisition range

$16.1k to $32.2k (2-4x the trailing net annuity of $8.0k/year). Same error range applies.

## Markets by review language

- brazilian: 4% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 4% (game NOT localized in this language)
- english: 56%
- spanish: 2% (game NOT localized in this language)
- japanese: 17%
- schinese: 15% (game NOT localized in this language)

Localization gap: 27% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2914490
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
