# Garten of Banban 8: Anti Devil

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2917040
- Developer: Euphoric Brothers
- Released: 2025 · Genre: Action · List price: $9.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.7k to $4.0k per month (mid $3.4k)
- Opportunity score: $5.4k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 49.6k · Est. lifetime net revenue: $166.0k
- Review sentiment: 88% positive across 1652 reviews (1549 from Steam purchases)
- Review velocity: 40.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.3 years
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 10 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.1k |
| After VAT / sales tax (-13% blended) | $5.3k |
| After refunds (-9.5% median) | $4.8k |
| Net to developer (after Steam 30%) | $3.4k |

## Monthly review counts, oldest to newest (12 months)

798, 275, 99, 55, 37, 57, 41, 38, 35, 35, 23, 69

## Estimated acquisition range

$80.7k to $161.5k (2-4x the trailing net annuity of $40.4k/year). Same error range applies.

## Markets by review language

- german: 2%
- english: 62%
- russian: 12%
- spanish: 9% (game NOT localized in this language)
- schinese: 3%
- french: 3%
- koreana: 3%
- japanese: 1%
- brazilian: 5%

## Analyst notes (AI-assisted)

Garten of Banban 8: Anti Devil is an action-horror puzzle game and the latest mainline entry in the Garten of Banban franchise.

This 2025 title generates $3.4k/mo in residual revenue on a $9.99 price point with 88% positive sentiment and zero promotional activity in 12 months, indicating strong organic demand in a dormant catalog. The series has demonstrated sustained engagement across six titles and 49k+ lifetime units, but the developer has been silent for 28 months; a revival-minded publisher could unlock latent franchise value through seasonal promotions, console porting, and coordinated merchandise.

- Most realistic play: revival
- Risk (tech): Multiple player reports of glitches and technical issues suggest the engine or build quality may limit console porting or require costly optimization.
- Risk (market): Zero discount activity in 12 months and -1 months since last sale suggest either a pricing floor or publisher disengagement; elasticity of -1 implies price sensitivity but no active testing.
- Risk (other): 27-month developer silence raises questions about bandwidth, team stability, or shift to new projects; due diligence on Euphoric Brothers' roadmap is essential.

What players are asking for:
- Shorter, less repetitive puzzle sequences (multiple players cite doing the same puzzle 3+ times)
- Console release or porting to Switch/PlayStation
- Continued lore expansion and connections to earlier entries (BanBan 0 reference praised)

Suggested first moves:
1. Conduct IP and code audit on Euphoric Brothers' full catalog (6 titles) to assess acquisition or partnership feasibility; confirm rights ownership and dev team capacity.
2. Run A/B discount test (15-25% off for 2-4 weeks) to measure elasticity and establish baseline conversion, then use learnings to plan seasonal sale calendar.
3. Secure developer commitment to a 3-6 month patch roadmap addressing reported glitches and puzzle pacing, positioning next update as 'community-driven,' to rebuild confidence and drive positive word-of-mouth.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2917040
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
