# Spin Hero

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2917350
- Developer: Sphere Studios
- Publisher: Goblinz Publishing
- Released: 2024 · Genre: Indie · List price: $7.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $202 to $304 per month (mid $253)
- Opportunity score: $418/month at x1.65 dormancy multiplier
- Est. lifetime owners: 18.2k · Est. lifetime net revenue: $42.6k
- Review sentiment: 72% positive across 1091 reviews (570 from Steam purchases)
- Review velocity: 4.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 22 months
- Studio quiet across its whole catalog
- Last build shipped 22 months ago
- 48% of reviews come from key activations (excluded from revenue estimates)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $459 |
| After VAT / sales tax (-13% blended) | $400 |
| After refunds (-9.5% median) | $362 |
| Net to developer (after Steam 30%) | $253 |

## Monthly review counts, oldest to newest (22 months)

346, 65, 28, 16, 11, 8, 9, 6, 10, 9, 12, 11, 6, 7, 9, 5, 1, 10, 3, 2, 5, 5

## Estimated acquisition range

$6.1k to $12.1k (2-4x the trailing net annuity of $3.0k/year). Same error range applies.

## Markets by review language

- french: 2%
- english: 42%
- koreana: 30%
- russian: 5%
- japanese: 7%
- brazilian: 0% (game NOT localized in this language)
- german: 2%
- spanish: 1%
- schinese: 11% (game NOT localized in this language)

Localization gap: 11% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2917350
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
