# Pit People®

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 291860
- Developer: The Behemoth
- Released: 2018 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.6k to $2.4k per month (mid $2.0k)
- Opportunity score: $3.7k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 372.4k · Est. lifetime net revenue: $1.6M
- Review sentiment: 93% positive across 8168 reviews (7448 from Steam purchases)
- Review velocity: 18.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 7.3 years ago
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.6k |
| After VAT / sales tax (-13% blended) | $3.2k |
| After refunds (-9.5% median) | $2.9k |
| Net to developer (after Steam 30%) | $2.0k |

## Monthly review counts, oldest to newest (24 months)

34, 22, 26, 12, 27, 26, 22, 23, 12, 22, 20, 19, 18, 12, 8, 13, 13, 19, 18, 16, 19, 15, 21, 23

## Estimated acquisition range

$48.1k to $96.2k (2-4x the trailing net annuity of $24.1k/year). Same error range applies.

## Analyst notes (AI-assisted)

Pit People is a turn-based tactical comedy from The Behemoth featuring absurdist humor, colorful pixel art, and strategic squad battles.

Pit People has quietly sustained $2k/mo in residual revenue on the strength of a 92.8% positive rating and a devoted, vocal community that actively praises its art direction and comedic voice. The title remains overlooked by mainstream audiences despite strong per-player satisfaction and minimal ongoing development burden, making it an attractive anchor for a legacy catalog acquisition or a candidate for light revival marketing tied to The Behemoth's broader IP presence.

- Most realistic play: acquisition
- Risk (market): Turn-based tactics genre is crowded and the game's absurdist 2010s humor may not resonate with younger cohorts or markets outside English-speaking regions.
- Risk (other): Developer last posted 17 months ago; any revival or major update would require re-engagement of The Behemoth's creative team, which may have other priorities.

What players are asking for:
- More character variety and cosmetics to reduce gameplay loop repetition
- Multiplayer or co-op expansion beyond local play
- New story chapters or seasonal content to extend late-game engagement

Suggested first moves:
1. Audit The Behemoth's IP portfolio and studio capacity: confirm whether Pit People is a standalone property and whether the developer would consider a publishing partnership or content roadmap refresh under external backing.
2. Model bundle and cross-promotion upside: test Pit People bundling with Castle Crashers or other Behemoth titles to drive category discovery, given the 7 promotions per 12 months suggest room for coordinated discount cadence.
3. Evaluate 10-20 hour content sprint: commission 3-4 new story episodes or cosmetic seasons at low cost to break the repetition ceiling identified in reviews; even minor updates (new units, map gimmicks, voice lines) could lift the residual to $3k-$4k/mo if marketed to the extant 92%+ positive base.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/291860
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
