# Achilles: Survivor

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2922410
- Developer: Dark Point Games
- Released: 2025 · Genre: Action · List price: $6.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.8k to $2.8k per month (mid $2.3k)
- Opportunity score: $2.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 45.0k · Est. lifetime net revenue: $105.5k
- Review sentiment: 82% positive across 1635 reviews (1406 from Steam purchases)
- Review velocity: 39.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.2k |
| After VAT / sales tax (-13% blended) | $3.6k |
| After refunds (-9.5% median) | $3.3k |
| Net to developer (after Steam 30%) | $2.3k |

## Monthly review counts, oldest to newest (19 months)

104, 70, 43, 27, 48, 9, 279, 236, 78, 48, 119, 59, 66, 37, 34, 47, 30, 16, 71

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 19 months. Running a -50% discount in those windows is modeled at +$3.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 51%
- spanish: 3%
- japanese: 2%
- schinese: 9%
- german: 9%
- koreana: 4%
- russian: 11%
- brazilian: 1% (game NOT localized in this language)
- french: 9%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2922410
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
