# WYRMHALL: Brush and Banter

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2937590
- Developer: Leafy Games
- Released: 2025 · Genre: Casual · List price: $5.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $208 to $311 per month (mid $259)
- Opportunity score: $350/month at x1.35 dormancy multiplier
- Est. lifetime owners: 5.8k · Est. lifetime net revenue: $11.7k
- Review sentiment: 98% positive across 211 reviews (182 from Steam purchases)
- Review velocity: 5.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 13 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 18 months ago
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $471 |
| After VAT / sales tax (-13% blended) | $410 |
| After refunds (-9.5% median) | $371 |
| Net to developer (after Steam 30%) | $259 |

## Monthly review counts, oldest to newest (17 months)

55, 7, 5, 4, 4, 11, 0, 12, 13, 11, 27, 3, 14, 4, 3, 3, 4

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$2.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$6.2k to $12.5k (2-4x the trailing net annuity of $3.1k/year). Same error range applies.

## Markets by review language

- schinese: 7%
- brazilian: 4%
- french: 4%
- german: 3%
- english: 77%
- russian: 3% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2937590
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
