# Sakura Hime 5

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2938850
- Developer: GirlGames
- Released: 2025 · Genre: Casual · List price: $3.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $107 to $161 per month (mid $134)
- Opportunity score: $174/month at x1.30 dormancy multiplier
- Est. lifetime owners: 6.3k · Est. lifetime net revenue: $8.5k
- Review sentiment: 93% positive across 208 reviews (198 from Steam purchases)
- Review velocity: 4.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (13 titles tracked), so this one may welcome a partner
- Last build shipped 18 months ago
- Last discounted 1 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $243 |
| After VAT / sales tax (-13% blended) | $211 |
| After refunds (-9.5% median) | $191 |
| Net to developer (after Steam 30%) | $134 |

## Monthly review counts, oldest to newest (17 months)

57, 20, 12, 12, 8, 9, 6, 4, 12, 40, 7, 6, 3, 8, 1, 6, 0

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$1.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2938850
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
