# Pretend Cars Racing 2 > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-29 14:57 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 2942330 - Developer: Patricio Marin - Released: 2026 · Genre: Racing · List price: $7.99 - Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $497 to $745 per month (mid $621) - Opportunity score: $621/month at x1.00 dormancy multiplier - Est. lifetime owners: 1.0k · Est. lifetime net revenue: $2.7k - Review sentiment: 100% positive across 31 reviews (25 from Steam purchases) - Review velocity: 9.3 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last build shipped 0 months ago - Store page localized in only 3 language(s) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $1.1k | | After VAT / sales tax (-13% blended) | $981 | | After refunds (-9.5% median) | $888 | | Net to developer (after Steam 30%) | $621 | ## Monthly review counts, oldest to newest (2 months) 20, 3 ## Missed seasonal-sale revenue (modeled) Skipped 2 Steam seasonal sale window(s) in the last 2 months. Running a -50% discount in those windows is modeled at +$770 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies. ## Markets by review language - english: 71% - russian: 5% (game NOT localized in this language) - spanish: 24% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/2942330 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.