# Sensei! I Like You So Much!

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2957700
- Developer: LaoO Studio (Shanghai Ou Ou Xi Network Technology Co. LTD）
- Publisher: Erabit
- Released: 2025 · Genre: Casual · List price: $16.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.8k to $4.1k per month (mid $3.4k)
- Opportunity score: $3.4k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 41.6k · Est. lifetime net revenue: $237.2k
- Review sentiment: 87% positive across 1507 reviews (1301 from Steam purchases)
- Review velocity: 24.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 8 months ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.2k |
| After VAT / sales tax (-13% blended) | $5.4k |
| After refunds (-9.5% median) | $4.9k |
| Net to developer (after Steam 30%) | $3.4k |

## Monthly review counts, oldest to newest (21 months)

289, 112, 116, 49, 53, 35, 34, 36, 31, 211, 52, 67, 56, 37, 27, 19, 40, 22, 17, 21, 26

## Missed seasonal-sale revenue (modeled)

Skipped 8 Steam seasonal sale window(s) in the last 21 months. Running a -50% discount in those windows is modeled at +$51.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- russian: 0% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 2%
- schinese: 61%
- brazilian: 1% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- english: 27%
- koreana: 7%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2957700
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
