# Echoes of the Town

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2959890
- Developer: Taizai Games
- Publisher: TinyHat Studios
- Released: 2025 · Genre: RPG · List price: $14.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $436 to $653 per month (mid $545)
- Opportunity score: $545/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.8k · Est. lifetime net revenue: $19.0k
- Review sentiment: 88% positive across 127 reviews (118 from Steam purchases)
- Review velocity: 4.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 8 months ago
- Last build shipped 8 months ago
- Store page localized in only 3 language(s)
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $989 |
| After VAT / sales tax (-13% blended) | $860 |
| After refunds (-9.5% median) | $778 |
| Net to developer (after Steam 30%) | $545 |

## Monthly review counts, oldest to newest (13 months)

22, 36, 8, 12, 4, 5, 11, 8, 1, 6, 1, 7, 3

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 13 months. Running a -50% discount in those windows is modeled at +$1.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 70%
- koreana: 4% (game NOT localized in this language)
- russian: 5% (game NOT localized in this language)
- spanish: 5% (game NOT localized in this language)
- schinese: 7%
- brazilian: 6% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)

Localization gap: 22% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2959890
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
