# 神树残响（Echoes of the Divine Tree）

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2961460
- Developer: Seventeen horns
- Publisher: 糕薯科技
- Released: 2025 · Genre: Adventure · List price: $11.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.6k to $2.4k per month (mid $2.0k)
- Opportunity score: $3.0k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 18.7k · Est. lifetime net revenue: $75.3k
- Review sentiment: 95% positive across 915 reviews (585 from Steam purchases)
- Review velocity: 20.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 5 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 6 months ago
- Store page localized in only 1 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.7k |
| After VAT / sales tax (-13% blended) | $3.2k |
| After refunds (-9.5% median) | $2.9k |
| Net to developer (after Steam 30%) | $2.0k |

## Monthly review counts, oldest to newest (17 months)

121, 79, 47, 25, 23, 49, 27, 44, 26, 18, 24, 23, 23, 22, 22, 14, 17

## Missed seasonal-sale revenue (modeled)

Skipped 9 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$14.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$48.6k to $97.3k (2-4x the trailing net annuity of $24.3k/year). Same error range applies.

## Markets by review language

- english: 0% (game NOT localized in this language)
- koreana: 0% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 99%

## Analyst notes (AI-assisted)

A 2025 Chinese-language adventure title from Seventeen horns that has accumulated $75k net lifetime revenue with 95% positive Steam reviews despite zero promotional activity in the past four years.

Echoes of the Divine Tree shows unusual durability for a single-title indie studio: it's generating $2k/mo residual revenue on a $12 price point with virtually no marketing spend, suggesting organic word-of-mouth traction in Asian markets (560 of 585 Steam reviews in Simplified Chinese). The game is narrowly localized (English translation exists but appears minimal), which suppresses mainstream Western visibility and opportunity upside. For a publisher with regional distribution strength in China or Japan, or a localization partner, this represents a quiet earner that could double revenue with modest Korean/Japanese translation and seasonal sale campaigns, though the developer's single-title status and four-month silence invite caution about ongoing support.

- Most realistic play: publishing
- Risk (other): Developer has posted no updates for 4.9 months despite studio being classified as operating; no communication cadence established with player base.
- Risk (tech): Single-title studio with no portfolio suggests limited internal capacity to sustain live ops, patches, or localization efforts if ownership transfers.
- Risk (market): English localization gap (0.7% loc_gap_pct) indicates translation is minimal; Western market penetration is likely capped without fresh language support.

What players are asking for:
- Clarity on whether the game will receive ongoing patches or new content
- Expanded language support beyond Simplified Chinese and minimal English

Suggested first moves:
1. Contact developer to clarify maintenance status, IP ownership clarity, and willingness to partner on localization; assess whether four-month silence reflects capacity constraint or planned hiatus.
2. Commission a full keyword and review sentiment analysis in Simplified Chinese to identify specific feature requests or pain points the developer may be unaware of.
3. Model incremental revenue impact of professional Korean and Japanese translations, bundled with a seasonal discount campaign (title has run zero promotions in 48 months), to validate whether publishing partnership ROI justifies acquisition or licensing fee.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2961460
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
