# Delivery Hot

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2962420
- Developer: 02 studios
- Publisher: Mango Party
- Released: 2025 · Genre: Casual · List price: $8.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $291 to $437 per month (mid $364)
- Opportunity score: $364/month at x1.00 dormancy multiplier
- Est. lifetime owners: 10.4k · Est. lifetime net revenue: $31.4k
- Review sentiment: 63% positive across 361 reviews (325 from Steam purchases)
- Review velocity: 4.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 6 months ago
- Last build shipped 14 months ago
- Last discounted 1 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $661 |
| After VAT / sales tax (-13% blended) | $575 |
| After refunds (-9.5% median) | $521 |
| Net to developer (after Steam 30%) | $364 |

## Monthly review counts, oldest to newest (17 months)

196, 18, 16, 13, 10, 11, 11, 9, 8, 9, 5, 8, 1, 8, 4, 5, 3

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$8.4k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- japanese: 3%
- schinese: 31%
- brazilian: 2% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- english: 20%
- koreana: 33%
- russian: 5% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)

Localization gap: 12% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2962420
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
