# Core Awaken Rurumu's will

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2963320
- Developer: CelLab
- Publisher: 072 Project
- Released: 2026 · Genre: Action · List price: $12.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.7k to $2.5k per month (mid $2.1k)
- Opportunity score: $2.1k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.8k · Est. lifetime net revenue: $7.9k
- Review sentiment: 97% positive across 97 reviews (57 from Steam purchases)
- Review velocity: 19.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- 41% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 3 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.8k |
| After VAT / sales tax (-13% blended) | $3.3k |
| After refunds (-9.5% median) | $3.0k |
| Net to developer (after Steam 30%) | $2.1k |

## Monthly review counts, oldest to newest (3 months)

53, 2, 3

## Markets by review language

- schinese: 50% (game NOT localized in this language)
- english: 35%
- russian: 2% (game NOT localized in this language)
- japanese: 13%

Localization gap: 52% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2963320
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
