# Game of Fate: Chasing Through Time

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2963550
- Developer: KARMAGAME HK LIMITED
- Publisher: EpicDream Games
- Released: 2024 · Genre: Adventure · List price: $10.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $557 to $835 per month (mid $696)
- Opportunity score: $696/month at x1.00 dormancy multiplier
- Est. lifetime owners: 31.7k · Est. lifetime net revenue: $102.0k
- Review sentiment: 87% positive across 1128 reviews (992 from Steam purchases)
- Review velocity: 8.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 9 months ago
- Last discounted 0 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.3k |
| After VAT / sales tax (-13% blended) | $1.1k |
| After refunds (-9.5% median) | $995 |
| Net to developer (after Steam 30%) | $696 |

## Monthly review counts, oldest to newest (22 months)

598, 139, 35, 65, 25, 14, 12, 11, 13, 31, 15, 7, 26, 17, 26, 15, 13, 13, 7, 11, 1, 7

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$8.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 9%
- koreana: 4%
- russian: 0%
- japanese: 0%
- schinese: 86%
- brazilian: 0%
- french: 1%
- german: 0%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2963550
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
