# HOLE

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2971610
- Developer: NEGAFISH
- Released: 2024 · Genre: Action · List price: $4.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.8k to $4.1k per month (mid $3.5k)
- Opportunity score: $3.5k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 120.4k · Est. lifetime net revenue: $175.6k
- Review sentiment: 94% positive across 3841 reviews (3762 from Steam purchases)
- Review velocity: 94.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 14 months ago
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.3k |
| After VAT / sales tax (-13% blended) | $5.5k |
| After refunds (-9.5% median) | $4.9k |
| Net to developer (after Steam 30%) | $3.5k |

## Monthly review counts, oldest to newest (21 months)

52, 55, 34, 183, 217, 686, 293, 281, 246, 462, 193, 207, 126, 82, 122, 88, 82, 105, 104, 89, 100

## Markets by review language

- french: 2% (game NOT localized in this language)
- english: 78%
- koreana: 1% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- schinese: 7%
- german: 2% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)
- japanese: 6%
- brazilian: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2971610
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
