# The Stalked 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2976490
- Developer: Korvinrular
- Released: 2025 · Genre: Adventure · List price: $2.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $117 to $175 per month (mid $146)
- Opportunity score: $197/month at x1.35 dormancy multiplier
- Est. lifetime owners: 7.6k · Est. lifetime net revenue: $7.6k
- Review sentiment: 79% positive across 250 reviews (238 from Steam purchases)
- Review velocity: 5.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio quiet across its whole catalog
- Last build shipped 17 months ago
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $265 |
| After VAT / sales tax (-13% blended) | $231 |
| After refunds (-9.5% median) | $209 |
| Net to developer (after Steam 30%) | $146 |

## Monthly review counts, oldest to newest (16 months)

73, 51, 23, 17, 9, 8, 3, 6, 12, 7, 16, 2, 6, 4, 6, 1

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 16 months. Running a -50% discount in those windows is modeled at +$752 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2976490
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
