# Food Delivery Simulator

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2986370
- Developer: Black Sea Studios
- Released: 2024 · Genre: Casual · List price: $7.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $374 to $561 per month (mid $467)
- Opportunity score: $467/month at x1.00 dormancy multiplier
- Est. lifetime owners: 9.6k · Est. lifetime net revenue: $22.5k
- Review sentiment: 77% positive across 312 reviews (301 from Steam purchases)
- Review velocity: 8.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 2 months ago
- Last discounted 0 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $848 |
| After VAT / sales tax (-13% blended) | $738 |
| After refunds (-9.5% median) | $668 |
| Net to developer (after Steam 30%) | $467 |

## Monthly review counts, oldest to newest (20 months)

33, 49, 35, 16, 24, 15, 9, 12, 14, 13, 6, 14, 11, 9, 7, 6, 14, 9, 8, 4

## Missed seasonal-sale revenue (modeled)

Skipped 9 Steam seasonal sale window(s) in the last 20 months. Running a -50% discount in those windows is modeled at +$4.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- german: 3%
- koreana: 0% (game NOT localized in this language)
- schinese: 14%
- brazilian: 47%
- english: 27%
- russian: 3%
- spanish: 3%
- japanese: 0%
- french: 3%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2986370
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
