# Aberrant Nights

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2990400
- Developer: Popoco Studio
- Released: 2025 · Genre: Adventure · List price: $3.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $181 to $271 per month (mid $226)
- Opportunity score: $305/month at x1.35 dormancy multiplier
- Est. lifetime owners: 896 · Est. lifetime net revenue: $1.2k
- Review sentiment: 66% positive across 29 reviews (28 from Steam purchases)
- Review velocity: 6.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Studio quiet across its whole catalog
- Last build shipped 15 months ago
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $410 |
| After VAT / sales tax (-13% blended) | $357 |
| After refunds (-9.5% median) | $323 |
| Net to developer (after Steam 30%) | $226 |

## Monthly review counts, oldest to newest (4 months)

24, 2, 0, 1

## Estimated acquisition range

$5.4k to $10.8k (2-4x the trailing net annuity of $2.7k/year). Same error range applies.

## Markets by review language

- english: 22% (game NOT localized in this language)
- japanese: 7%
- schinese: 70%

Localization gap: 22% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2990400
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
