# Endoparasitic 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 2990640
- Developer: Miziziziz
- Publisher: Deep Root Interactive
- Released: 2024 · Genre: Action · List price: $11.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $608 to $911 per month (mid $759)
- Opportunity score: $759/month at x1.00 dormancy multiplier
- Est. lifetime owners: 20.0k · Est. lifetime net revenue: $70.2k
- Review sentiment: 87% positive across 659 reviews (626 from Steam purchases)
- Review velocity: 8.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 7 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 6 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.4k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $759 |

## Monthly review counts, oldest to newest (22 months)

296, 60, 32, 44, 14, 15, 19, 9, 14, 16, 13, 10, 7, 11, 18, 14, 9, 8, 7, 9, 10, 9

## Missed seasonal-sale revenue (modeled)

Skipped 12 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$11.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 2% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 7% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- english: 74% (game NOT localized in this language)
- koreana: 2% (game NOT localized in this language)
- russian: 12% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/2990640
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
