# Road Redemption

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 300380
- Developer: Redemption Road
- Publisher: Tripwire Presents
- Released: 2017 · Genre: Action · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.6k to $6.9k per month (mid $5.7k)
- Opportunity score: $12.0k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 593.5k · Est. lifetime net revenue: $2.6M
- Review sentiment: 83% positive across 13490 reviews (10791 from Steam purchases)
- Review velocity: 53.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.5 years
- Studio quiet across its whole catalog
- Last build shipped 6.3 years ago
- Last discounted 1 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $10.4k |
| After VAT / sales tax (-13% blended) | $9.0k |
| After refunds (-9.5% median) | $8.2k |
| Net to developer (after Steam 30%) | $5.7k |

## Monthly review counts, oldest to newest (24 months)

62, 87, 71, 39, 67, 189, 90, 70, 44, 79, 70, 66, 99, 36, 50, 40, 77, 38, 66, 54, 50, 61, 34, 55

## Estimated acquisition range

$137.5k to $275.0k (2-4x the trailing net annuity of $68.7k/year). Same error range applies.

## Analyst notes (AI-assisted)

Road Redemption is a modern arcade motorcycle combat racer that revives the Road Rash formula with local co-op and challenging physics-based gameplay.

Road Redemption has generated $2.55M lifetime on 593K units with a strong 82.7% positive rating, earning $5.7K/mo residually. The title skews toward a loyal cult audience (Road Rash nostalgia, couch co-op enthusiasts, arcade difficulty seekers) rather than mainstream appeal, and developer communication has gone quiet for 30 months. For a publisher seeking a dormant catalog asset with proven, repeatable appeal to a narrow demographic, or a studio wanting a mechanically solid co-op IP to extend via cosmetics, level packs, or platform ports, this represents low-risk upsell revenue with minimal marketing lift.

- Most realistic play: publishing
- Risk (market): Residual $5.7K/mo suggests a plateau; elasticity of 1.45 indicates price sensitivity, but max historical discount of 85% implies promotional fatigue may limit new user acquisition.
- Risk (tech): Built 75+ months ago; no dev updates in 30+ months raises maintenance risk for engine deprecation, controller compatibility drift, and platform stability as OS versions evolve.
- Risk (other): Community mentions dev social-media exposure and excessive profanity/voice-acting tone that alienates some players; brand perception may require moderation or re-voicing for franchise extension.

What players are asking for:
- More levels, guns, and bikes (explicitly stated by high-hour players)
- Online multiplayer (currently local co-op and Remote Play only)
- Tighter vehicle balance and physics refinement to reduce out-of-bounds glitches

Suggested first moves:
1. Audit codebase for low-cost maintenance patches (controller mapping, OS compatibility, crash fixes) to stabilize residual revenue and enable Steam Deck visibility expansion.
2. Evaluate cosmetic DLC (bike skins, rider outfits) and level-pack roadmap; review platform-port feasibility (Nintendo Switch, PlayStation) given strong couch co-op positioning.
3. Survey existing playerbase (avg 53 reviews/mo) on online multiplayer demand and monetization tolerance to prioritize content roadmap and justify dev re-engagement.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/300380
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
