# Cyber Assasin

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3015120
- Developer: Galactic Geckon
- Released: 2024 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.2k per month (mid $1.9k)
- Opportunity score: $3.0k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 2.9k · Est. lifetime net revenue: $25.8k
- Review sentiment: 84% positive across 105 reviews (92 from Steam purchases)
- Review velocity: 8.5 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (21 titles tracked), so this one may welcome a partner
- Last build shipped 8 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.4k |
| After VAT / sales tax (-13% blended) | $2.9k |
| After refunds (-9.5% median) | $2.7k |
| Net to developer (after Steam 30%) | $1.9k |

## Monthly review counts, oldest to newest (9 months)

12, 30, 13, 50, 0, 0, 0, 0, 1

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$1.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$44.7k to $89.4k (2-4x the trailing net annuity of $22.4k/year). Same error range applies.

## Markets by review language

- russian: 53%
- english: 47%

## Analyst notes (AI-assisted)

Top-down arena shooter where players pilot a robot, survive escalating enemy waves, and unlock incremental upgrades to grow stronger.

Cyber Assasin has modest but genuine traction: 2,944 lifetime units, 83.8% positive reviews, and $1.86k/mo residual revenue nine months post-launch. The gap between community consensus (fun 2-4 hour arcade experience) and several over-praised reviews suggests review-bombing or AI-generated feedback, which muddies acquisition confidence. For a budget action title with clear design intent and an operating studio, this is worth monitoring if Galactic Geckon commits to content expansion; it is not yet a strong acquisition candidate unless tied to a broader catalog play.

- Most realistic play: watch
- Risk (market): Genre saturation: roguelike and wave-based arena shooters are crowded; differentiation via cosmetics or progression depth is unclear.
- Risk (tech): Repetitive design acknowledged by players; enemy/upgrade variety cited as primary limiter to extended play sessions.
- Risk (other): Review quality concerns: several high-utility reviews contain fabricated details (first-person perspective, stealth mechanics, character customization) not reported by other players; suggests vote manipulation or synthetic content.

What players are asking for:
- More enemy types and behavioral variety
- Expanded upgrade/progression tree
- Additional map or arena environments
- Cosmetic customization or cosmetics shop

Suggested first moves:
1. Audit the 12 highest-helpful-count reviews for authenticity; cross-reference player profiles and playtime claims against review content to assess review-bombing risk.
2. Model DLC revenue scenarios: cosmetics pass, 3-5 new enemy types, and 2-3 arena skins as low-cost expansion. Confirm Galactic Geckon's roadmap commitment and dev velocity before proceeding.
3. Monitor 12-month sales and discount cadence: 10 promotions in the last year (0.83/month) at 95% max discount suggests aggressive funnel management; track whether residual revenue plateaus or grows in Q2 2025.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3015120
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
