# Rap Pop Jump Core

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3015190
- Developer: Galactic Geckon
- Released: 2024 · Genre: Casual · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.3k per month (mid $1.9k)
- Opportunity score: $3.7k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 3.0k · Est. lifetime net revenue: $26.1k
- Review sentiment: 87% positive across 102 reviews (93 from Steam purchases)
- Review velocity: 8.8 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (21 titles tracked), so this one may welcome a partner
- Last build shipped 26 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.5k |
| After VAT / sales tax (-13% blended) | $3.1k |
| After refunds (-9.5% median) | $2.8k |
| Net to developer (after Steam 30%) | $1.9k |

## Monthly review counts, oldest to newest (10 months)

14, 19, 20, 0, 1, 1, 51, 0, 0, 0

## Estimated acquisition range

$46.5k to $92.9k (2-4x the trailing net annuity of $23.2k/year). Same error range applies.

## Markets by review language

- french: 1%
- english: 43%
- russian: 54%
- schinese: 2%

## Analyst notes (AI-assisted)

A 2024 arcade platformer from Galactic Geckon emphasizing speed, precision and momentum in a minimalist 2D format.

Rap Pop Jump Core has generated $26k lifetime on 2,976 units, posting 87% positive reviews and drawing $1.9k/mo residual revenue with zero promotional activity in 12 months. The title shows disciplined design focus and modest but stable community engagement (8.8 reviews/mo), suggesting a mature indie release that has found its niche without mainstream visibility. Acquisition appeal is limited by modest scale, but the game merits watching as a quiet performer that may unlock revival value if bundled into a platformer collection or ported to console ecosystems where the core loop could reach untapped audiences.

- Most realistic play: watch
- Risk (market): The arcade platformer category is dense; differentiation via speed and precision alone may struggle to expand beyond the 3k-player cohort already acquired.
- Risk (other): Zero discounting in 12 months and no developer posts since launch (-1 months) suggest either stability or disengagement; unclear which without direct contact.
- Risk (tech): PC-only presence (ITAD untracked) and no console data limit addressable market; porting risk and cost unknown.

Suggested first moves:
1. Request full review corpus in Russian and Chinese to assess whether international communities are asking for content, balance changes, or console ports.
2. Model console conversion costs and market size (Nintendo Switch, PlayStation indie tier) to evaluate revival upside; minimal marketing spend would be required given low acquisition price.
3. Contact Galactic Geckon directly to confirm development status, roadmap intent, and willingness to explore publishing or porting partnerships; the -1 month silence on dev comms may be healthy dormancy rather than abandonment.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3015190
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
