# BEYBLADE X XONE

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3023070
- Developer: 株式会社グルーブボックスジャパン
- Publisher: FURYU CORPORATION
- Released: 2024 · Genre: Action · List price: $49.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $926 to $1.4k per month (mid $1.2k)
- Opportunity score: $1.2k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 5.2k · Est. lifetime net revenue: $75.8k
- Review sentiment: 79% positive across 172 reviews (162 from Steam purchases)
- Review velocity: 3.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 14 months ago
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.1k |
| After VAT / sales tax (-13% blended) | $1.8k |
| After refunds (-9.5% median) | $1.7k |
| Net to developer (after Steam 30%) | $1.2k |

## Monthly review counts, oldest to newest (20 months)

71, 9, 6, 13, 12, 3, 3, 7, 8, 2, 2, 3, 2, 1, 4, 6, 2, 2, 2, 3

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 20 months. Running a -50% discount in those windows is modeled at +$17.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- japanese: 2%
- schinese: 1% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 3% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)
- english: 88%
- spanish: 2% (game NOT localized in this language)

Localization gap: 10% of measured reviews are written in languages the game does not support (top: french). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3023070
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
