# GOOOOOOAL!

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3024540
- Developer: Lohsoft
- Released: 2024 · Genre: Casual · List price: $1.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $471 to $707 per month (mid $589)
- Opportunity score: $589/month at x1.00 dormancy multiplier
- Est. lifetime owners: 52.5k · Est. lifetime net revenue: $30.6k
- Review sentiment: 95% positive across 1866 reviews (1642 from Steam purchases)
- Review velocity: 40.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 5 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Store page localized in only 3 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.1k |
| After VAT / sales tax (-13% blended) | $930 |
| After refunds (-9.5% median) | $842 |
| Net to developer (after Steam 30%) | $589 |

## Monthly review counts, oldest to newest (22 months)

654, 360, 90, 64, 61, 34, 23, 36, 27, 31, 13, 11, 27, 15, 18, 25, 17, 23, 26, 15, 105, 57

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$2.8k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 2%
- russian: 89%
- japanese: 0% (game NOT localized in this language)
- schinese: 8% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3024540
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
