# Deadly Days: Roadtrip

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3026450
- Developer: Pixelsplit
- Publisher: Sidekick Publishing
- Released: 2025 · Genre: Action · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $6.5k to $9.8k per month (mid $8.1k)
- Opportunity score: $8.1k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 86.8k · Est. lifetime net revenue: $436.5k
- Review sentiment: 87% positive across 2846 reviews (2714 from Steam purchases)
- Review velocity: 64.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 2 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $14.8k |
| After VAT / sales tax (-13% blended) | $12.9k |
| After refunds (-9.5% median) | $11.6k |
| Net to developer (after Steam 30%) | $8.1k |

## Monthly review counts, oldest to newest (11 months)

1417, 380, 298, 196, 76, 80, 89, 45, 32, 94, 49

## Markets by review language

- brazilian: 1%
- french: 1%
- koreana: 3%
- russian: 4%
- spanish: 1%
- schinese: 30%
- german: 34%
- english: 23%
- japanese: 4%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3026450
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
