# Love, Elections, and Chocolate

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3027600
- Developer: sprite
- Publisher: NekoNyan Ltd.
- Released: 2025 · Genre: Adventure · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.0k to $1.5k per month (mid $1.3k)
- Opportunity score: $1.7k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 8.9k · Est. lifetime net revenue: $89.1k
- Review sentiment: 89% positive across 527 reviews (277 from Steam purchases)
- Review velocity: 5.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio quiet across its whole catalog
- Last build shipped 17 months ago
- 47% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.3k |
| After VAT / sales tax (-13% blended) | $2.0k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (17 months)

88, 68, 20, 16, 11, 10, 10, 13, 15, 3, 4, 5, 9, 1, 3, 4, 8

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$11.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$30.2k to $60.3k (2-4x the trailing net annuity of $15.1k/year). Same error range applies.

## Markets by review language

- japanese: 2%
- schinese: 82%
- brazilian: 0% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- english: 14%
- russian: 1% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3027600
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
