# Drag and Drop Medieval

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3028280
- Developer: Galactic Geckon
- Released: 2024 · Genre: Casual · List price: $29.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.8k to $4.2k per month (mid $3.5k)
- Opportunity score: $6.6k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 3.0k · Est. lifetime net revenue: $26.7k
- Review sentiment: 87% positive across 99 reviews (95 from Steam purchases)
- Review velocity: 15.8 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (21 titles tracked), so this one may welcome a partner
- Last build shipped 26 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.3k |
| After VAT / sales tax (-13% blended) | $5.5k |
| After refunds (-9.5% median) | $5.0k |
| Net to developer (after Steam 30%) | $3.5k |

## Monthly review counts, oldest to newest (7 months)

11, 42, 1, 50, 1, 0, 1

## Estimated acquisition range

$83.3k to $166.6k (2-4x the trailing net annuity of $41.6k/year). Same error range applies.

## Markets by review language

- english: 43%
- russian: 54%
- japanese: 1%
- schinese: 1%
- brazilian: 1%

## Analyst notes (AI-assisted)

A casual puzzle game where players arrange medieval-themed objects through drag-and-drop mechanics, launched in 2024 by indie studio Galactic Geckon.

Drag and Drop Medieval shows strong fundamentals for a debut title: 87% positive reviews, $26.6k lifetime net revenue on a modest $29.99 price point, and steady organic review velocity (~16/month) with zero discount history. The game is too young and niche to assume profitability, but its clean execution and lack of marketing spend suggest room for a targeted publishing push or catalog acquisition if Geckon's other 20 titles show similar patterns. The real question is whether this studio has repeatable IP or just competent one-offs.

- Most realistic play: watch
- Risk (market): Casual puzzle genre is saturated; no data on retention or monetization depth beyond initial purchase.
- Risk (other): Studio has 21 titles but case file covers only one; portfolio concentration risk and developer capacity unknown.

Suggested first moves:
1. Request full Geckon catalog performance data (lifetime net, review trends, active players per title) to identify if Medieval is an outlier or proof of studio formula.
2. Audit the studio's post-launch engagement: developer forum presence, update cadence, and player feedback loops indicate capacity for live service or sequel support.
3. Run A/B pricing and regional discount tests on this title; zero promotions in 12 months suggests either confidence in organic traction or missed monetization leverage.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3028280
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
