# Girls on Campus, from Freshmen to Faculty, All Fall for Me!

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3029990
- Developer: Girls on Campus, from Freshmen to Faculty, All Fall for Me!
- Released: 2024 · Genre: Adventure · List price: $6.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $157 to $235 per month (mid $196)
- Opportunity score: $323/month at x1.65 dormancy multiplier
- Est. lifetime owners: 11.4k · Est. lifetime net revenue: $23.3k
- Review sentiment: 69% positive across 377 reviews (357 from Steam purchases)
- Review velocity: 3.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 18 months
- Studio quiet across its whole catalog
- Last build shipped 18 months ago
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $355 |
| After VAT / sales tax (-13% blended) | $309 |
| After refunds (-9.5% median) | $280 |
| Net to developer (after Steam 30%) | $196 |

## Monthly review counts, oldest to newest (22 months)

381, 14, 19, 41, 13, 19, 2, 5, 1, 3, 7, 6, 5, 3, 3, 2, 3, 5, 6, 2, 3, 4

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$2.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$4.7k to $9.4k (2-4x the trailing net annuity of $2.3k/year). Same error range applies.

## Markets by review language

- koreana: 2% (game NOT localized in this language)
- schinese: 82%
- brazilian: 1%
- german: 1%
- russian: 2%
- spanish: 1%
- japanese: 1%
- french: 1%
- english: 8%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3029990
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
