# Misericorde Volume Two: White Wool & Snow

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3035990
- Developer: XEECEE
- Released: 2024 · Genre: Indie · List price: $13.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $641 to $961 per month (mid $801)
- Opportunity score: $1.3k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 8.9k · Est. lifetime net revenue: $36.5k
- Review sentiment: 100% positive across 302 reviews (279 from Steam purchases)
- Review velocity: 7.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 19 months
- Studio quiet across its whole catalog
- Last build shipped 19 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.5k |
| After VAT / sales tax (-13% blended) | $1.3k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $801 |

## Monthly review counts, oldest to newest (20 months)

44, 51, 14, 28, 14, 9, 12, 7, 8, 4, 7, 15, 10, 10, 8, 10, 8, 5, 5, 11

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 20 months. Running a -50% discount in those windows is modeled at +$6.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$19.2k to $38.4k (2-4x the trailing net annuity of $9.6k/year). Same error range applies.

## Markets by review language

- english: 86%
- russian: 1% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- schinese: 9% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)

Localization gap: 14% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3035990
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
