# Shawarma Legend

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3036080
- Developer: Eyad Alshafei
- Publisher: Patates Games
- Released: 2024 · Genre: Simulation · List price: $2.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.9k to $2.8k per month (mid $2.3k)
- Opportunity score: $3.1k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 229.1k · Est. lifetime net revenue: $200.3k
- Review sentiment: 92% positive across 7703 reviews (7160 from Steam purchases)
- Review velocity: 105.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 22 months
- Studio quiet across its whole catalog
- Last build shipped 18 months ago
- Last discounted 1 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.2k |
| After VAT / sales tax (-13% blended) | $3.7k |
| After refunds (-9.5% median) | $3.3k |
| Net to developer (after Steam 30%) | $2.3k |

## Monthly review counts, oldest to newest (24 months)

27, 1093, 1931, 1369, 614, 269, 135, 169, 114, 89, 105, 188, 88, 78, 149, 64, 134, 114, 66, 125, 84, 67, 96, 197

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$6.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$55.5k to $111.0k (2-4x the trailing net annuity of $27.8k/year). Same error range applies.

## Markets by review language

- english: 11%
- schinese: 83%
- french: 0%
- german: 1%
- koreana: 0%
- russian: 3%
- spanish: 1% (game NOT localized in this language)
- japanese: 0%
- brazilian: 1%

## Analyst notes (AI-assisted)

A time-management simulation where players run a shawarma restaurant, with heavy early-game appeal but late-game engagement drop-off.

Shawarma Legend has proven modest but resilient appeal: $200k lifetime revenue on 229k units, 92% positive reviews, and a $2312/mo residual stream despite 22 months since last developer communication. The core mechanic resonates with casual players (especially in China, where 67% of reviews originate), but design friction around mid-late progression limits replay value and retention. Best suited for a publishing revival: localization gaps (Spanish) and light feature work (combo systems, prestige mechanics) could unlock a quiet, undermonetized player base without major overhaul.

- Most realistic play: publishing
- Risk (market): Time-management simulation category is crowded; organic discovery will remain difficult even with polish.
- Risk (other): Developer inactive for 22 months; acquisition of ongoing support or significant content updates may require full restaff or contractor team.
- Risk (other): Solo developer studio with one title limits institutional knowledge and future roadmap credibility.

What players are asking for:
- Combo bonuses and prestige/endgame progression systems to reward late-game play
- Spanish localization (0.65% gap noted; reviews show Spanish-language interest)
- Regular content updates or seasonal events to break monotony

Suggested first moves:
1. Audit the game's spreadsheet design (upgrade curves, NPC behavior, combo mechanics) to identify 2-3 low-cost retention hooks; prioritize endgame loop redesign based on player telemetry.
2. Complete Spanish translation and ship as a free update; monitor review uplift and regional revenue impact over 60 days.
3. Engage the existing community via a brief roadmap post (new seasonal content, QoL fixes, prestige mode); measure review volume and sentiment shift to validate appetite for publisher-led stewardship.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3036080
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
