# VoiceAttack v2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3046550
- Developer: VoiceAttack.com
- Released: 2025 · Genre: Utilities · List price: $11.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $549 to $824 per month (mid $687)
- Opportunity score: $687/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.0k · Est. lifetime net revenue: $16.1k
- Review sentiment: 89% positive across 126 reviews (125 from Steam purchases)
- Review velocity: 6.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.2k |
| After VAT / sales tax (-13% blended) | $1.1k |
| After refunds (-9.5% median) | $982 |
| Net to developer (after Steam 30%) | $687 |

## Monthly review counts, oldest to newest (17 months)

10, 12, 10, 11, 7, 6, 6, 8, 1, 6, 6, 5, 5, 6, 8, 8, 9

## Markets by review language

- schinese: 6% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 4% (game NOT localized in this language)
- english: 74% (game NOT localized in this language)
- koreana: 1% (game NOT localized in this language)
- russian: 7% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3046550
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
