# THE KING OF FIGHTERS XIII GLOBAL MATCH

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3050220
- Developer: SAFARI GAMES
- Publisher: SNK CORPORATION
- Released: 2025 · Genre: Action · List price: $6.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $633 to $949 per month (mid $791)
- Opportunity score: $1.1k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 17.5k · Est. lifetime net revenue: $41.1k
- Review sentiment: 56% positive across 586 reviews (548 from Steam purchases)
- Review velocity: 13.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Last build shipped 11 months ago
- Last discounted 0 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.4k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $791 |

## Monthly review counts, oldest to newest (18 months)

224, 27, 55, 34, 10, 15, 18, 20, 14, 26, 18, 14, 5, 12, 23, 14, 14, 13

## Missed seasonal-sale revenue (modeled)

Skipped 7 Steam seasonal sale window(s) in the last 18 months. Running a -50% discount in those windows is modeled at +$3.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$19.0k to $38.0k (2-4x the trailing net annuity of $9.5k/year). Same error range applies.

## Markets by review language

- japanese: 1%
- schinese: 31%
- brazilian: 13% (game NOT localized in this language)
- french: 2%
- english: 37%
- koreana: 4% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)
- spanish: 11%

Localization gap: 19% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3050220
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
