# DevilConnection

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3054820
- Developer: ChaoGames
- Released: 2025 · Genre: Adventure · List price: $16.66
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $11.8k to $17.6k per month (mid $14.7k)
- Opportunity score: $14.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 61.2k · Est. lifetime net revenue: $342.0k
- Review sentiment: 99% positive across 1980 reviews (1913 from Steam purchases)
- Review velocity: 105.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 5 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $26.7k |
| After VAT / sales tax (-13% blended) | $23.2k |
| After refunds (-9.5% median) | $21.0k |
| Net to developer (after Steam 30%) | $14.7k |

## Monthly review counts, oldest to newest (10 months)

308, 554, 158, 282, 173, 119, 114, 60, 74, 91

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 10 months. Running a -50% discount in those windows is modeled at +$50.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- japanese: 25%
- schinese: 55% (game NOT localized in this language)
- english: 4% (game NOT localized in this language)
- koreana: 15% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)

Localization gap: 75% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3054820
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
