# Frost Survival VR

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3054950
- Developer: Wenkly Studio Sp. z o.o.
- Released: 2025 · Genre: Adventure · List price: $14.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $436 to $653 per month (mid $545)
- Opportunity score: $545/month at x1.00 dormancy multiplier
- Est. lifetime owners: 5.1k · Est. lifetime net revenue: $25.4k
- Review sentiment: 90% positive across 173 reviews (158 from Steam purchases)
- Review velocity: 4.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 5 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 6 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $989 |
| After VAT / sales tax (-13% blended) | $860 |
| After refunds (-9.5% median) | $778 |
| Net to developer (after Steam 30%) | $545 |

## Monthly review counts, oldest to newest (12 months)

69, 17, 12, 19, 9, 12, 8, 4, 3, 3, 3, 5

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 12 months. Running a -50% discount in those windows is modeled at +$1.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 3% (game NOT localized in this language)
- german: 3% (game NOT localized in this language)
- english: 71%
- koreana: 1% (game NOT localized in this language)
- russian: 18% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)

Localization gap: 29% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3054950
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
