# Trizon

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3064290
- Developer: Ling
- Publisher: IndieArk
- Released: 2025 · Genre: Indie · List price: $8.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $744 to $1.1k per month (mid $929)
- Opportunity score: $1.3k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 18.7k · Est. lifetime net revenue: $56.2k
- Review sentiment: 93% positive across 619 reviews (583 from Steam purchases)
- Review velocity: 12.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Studio quiet across its whole catalog
- Last build shipped 15 months ago
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.7k |
| After VAT / sales tax (-13% blended) | $1.5k |
| After refunds (-9.5% median) | $1.3k |
| Net to developer (after Steam 30%) | $929 |

## Monthly review counts, oldest to newest (15 months)

361, 31, 34, 23, 21, 12, 18, 10, 15, 22, 9, 14, 11, 9, 9

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 15 months. Running a -50% discount in those windows is modeled at +$3.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$22.3k to $44.6k (2-4x the trailing net annuity of $11.2k/year). Same error range applies.

## Markets by review language

- koreana: 1% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 27%
- schinese: 66%
- brazilian: 0%
- english: 5%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3064290
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
