# 皇帝游戏：天下-皇游天下

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3067950
- Developer: OTTOCOM
- Released: 2026 · Genre: Casual · List price: $8.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $593 to $889 per month (mid $741)
- Opportunity score: $741/month at x1.00 dormancy multiplier
- Est. lifetime owners: 7.0k · Est. lifetime net revenue: $21.2k
- Review sentiment: 96% positive across 254 reviews (220 from Steam purchases)
- Review velocity: 9.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 5 months ago
- Last build shipped 5 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.3k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $741 |

## Monthly review counts, oldest to newest (11 months)

59, 50, 18, 11, 24, 11, 1, 30, 16, 0, 1

## Markets by review language

- english: 0% (game NOT localized in this language)
- schinese: 100% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3067950
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
