# Granny: Escape Together

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3070520
- Developer: CreepyToad
- Released: 2024 · Genre: Action · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.7k to $7.0k per month (mid $5.9k)
- Opportunity score: $5.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 51.6k · Est. lifetime net revenue: $150.7k
- Review sentiment: 80% positive across 1942 reviews (1613 from Steam purchases)
- Review velocity: 80.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Last build shipped 7 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $10.6k |
| After VAT / sales tax (-13% blended) | $9.2k |
| After refunds (-9.5% median) | $8.4k |
| Net to developer (after Steam 30%) | $5.9k |

## Monthly review counts, oldest to newest (20 months)

246, 167, 60, 58, 44, 56, 106, 57, 66, 66, 45, 42, 60, 88, 62, 46, 52, 59, 173, 89

## Markets by review language

- russian: 27% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)
- french: 3% (game NOT localized in this language)
- german: 4% (game NOT localized in this language)
- english: 54% (game NOT localized in this language)
- koreana: 0% (game NOT localized in this language)
- spanish: 4% (game NOT localized in this language)
- brazilian: 6% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3070520
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
