# MotoGP™25

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3077390
- Developer: Milestone S.r.l.
- Released: 2025 · Genre: Racing · List price: $49.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $11.1k to $16.6k per month (mid $13.8k)
- Opportunity score: $18.7k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 18.3k · Est. lifetime net revenue: $307.4k
- Review sentiment: 74% positive across 872 reviews (573 from Steam purchases)
- Review velocity: 33.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 13 months
- Studio active elsewhere (43 titles tracked), so this one may welcome a partner
- Last build shipped 5 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $25.1k |
| After VAT / sales tax (-13% blended) | $21.8k |
| After refunds (-9.5% median) | $19.8k |
| Net to developer (after Steam 30%) | $13.8k |

## Monthly review counts, oldest to newest (16 months)

98, 70, 36, 35, 18, 15, 24, 31, 44, 14, 23, 34, 51, 34, 21, 35

## Estimated acquisition range

$331.9k to $663.8k (2-4x the trailing net annuity of $165.9k/year). Same error range applies.

## Markets by review language

- schinese: 11%
- brazilian: 5%
- french: 11%
- german: 8%
- english: 51%
- russian: 2% (game NOT localized in this language)
- spanish: 11%
- japanese: 2%

## Analyst notes (AI-assisted)

MotoGP 25 is the official 2025 motorcycle racing sim from Milestone, the veteran licensor of the sport's premier game franchise.

MotoGP 25 launched five months ago and has generated $307k lifetime revenue across 18k units, placing it squarely in mainstream sim-racing territory. Current monthly residual stands at $13.8k-$13.8k, with zero promotional activity in the last 12 months and no developer engagement for 13 months, suggesting the title is in steady-state post-launch mode rather than actively managed. The opportunity lies not in acquisition, but in understanding why Milestone's own licensed property shows dampened velocity (16-unit variance over two years) and whether publishing partnerships or seasonal content drops could reignite engagement in a franchise with built-in esports appeal.

- Most realistic play: watch
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): MotoGP brand, riders and intellectual property are controlled by Dorna Sports and FIM; Milestone holds only annual publishing rights, making multi-year catalog strategy impossible without annual renewal.
- Risk (market): Zero discounts in 12 months and flat velocity curve suggest the $50 price point and existing feature set have stabilized demand; further growth likely requires licensed content (new riders, circuits) tied to real-world racing calendar.
- Risk (tech): Five-month-old build with 13 months of developer silence indicates post-launch support may be minimal; engine aging and live-service expectations for annual franchises create technical debt risk.

Suggested first moves:
1. Audit Milestone's post-launch support roadmap and Dorna licensing terms (annual renewal date, exclusivity clauses, content rights); determine if title is in maintenance-only phase or candidate for seasonal DLC investment.
2. Model sensitivity on price elasticity (-1.0) and zero-discount history: test whether limited-time bundle placement (with Milestone's back-catalog) or esports tournament tie-ins could lift velocity without eroding the $50 anchor.
3. Assess IP renewal risk by comparing MotoGP 25 to competitors (F1 24, Assetto Corsa Competizione, iRacing): identify whether annual licensing model is sustainable or vulnerable to consolidation.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3077390
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
