# MOMO Crash

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3077570
- Developer: SKOOTA GAMES
- Publisher: SCOOTER FILMS INC.
- Released: 2025 · Genre: Casual · List price: $12.00
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.3k to $3.5k per month (mid $2.9k)
- Opportunity score: $2.9k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 22.3k · Est. lifetime net revenue: $89.9k
- Review sentiment: 89% positive across 784 reviews (698 from Steam purchases)
- Review velocity: 29.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 5 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.3k |
| After VAT / sales tax (-13% blended) | $4.6k |
| After refunds (-9.5% median) | $4.2k |
| Net to developer (after Steam 30%) | $2.9k |

## Monthly review counts, oldest to newest (11 months)

105, 21, 222, 118, 98, 35, 52, 28, 22, 20, 17

## Markets by review language

- french: 1%
- koreana: 5%
- japanese: 5%
- brazilian: 4%
- german: 3% (game NOT localized in this language)
- english: 50%
- russian: 22% (game NOT localized in this language)
- spanish: 5% (game NOT localized in this language)
- schinese: 5%

Localization gap: 30% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3077570
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
