# Chrono Gear: Warden of Time

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3081840
- Developer: Team Chrono Gear
- Publisher: holo Indie
- Released: 2025 · Genre: Action · List price: $17.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.6k to $3.9k per month (mid $3.3k)
- Opportunity score: $3.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 29.7k · Est. lifetime net revenue: $178.9k
- Review sentiment: 99% positive across 993 reviews (927 from Steam purchases)
- Review velocity: 21.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.9k |
| After VAT / sales tax (-13% blended) | $5.2k |
| After refunds (-9.5% median) | $4.7k |
| Net to developer (after Steam 30%) | $3.3k |

## Monthly review counts, oldest to newest (11 months)

443, 134, 109, 74, 44, 22, 29, 10, 17, 25, 27

## Markets by review language

- german: 1% (game NOT localized in this language)
- english: 83%
- koreana: 1% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- russian: 5% (game NOT localized in this language)
- japanese: 2%
- schinese: 2% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)

Localization gap: 15% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3081840
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
