# Dark Light: Survivor

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3088070
- Developer: Mirari&Co.
- Released: 2026 · Genre: Action · List price: $16.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $11.6k to $17.4k per month (mid $14.5k)
- Opportunity score: $14.5k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 10.4k · Est. lifetime net revenue: $59.1k
- Review sentiment: 76% positive across 343 reviews (324 from Steam purchases)
- Review velocity: 101.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 0 months ago
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 3 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $26.3k |
| After VAT / sales tax (-13% blended) | $22.9k |
| After refunds (-9.5% median) | $20.7k |
| Net to developer (after Steam 30%) | $14.5k |

## Monthly review counts, oldest to newest (3 months)

223, 42, 40

## Markets by review language

- brazilian: 1% (game NOT localized in this language)
- english: 67%
- koreana: 1% (game NOT localized in this language)
- russian: 11% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- schinese: 13% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 4% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)

Localization gap: 33% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3088070
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
