# Circle Empires 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3093020
- Developer: Luminous
- Publisher: Iceberg Interactive
- Released: 2026 · Genre: Casual · List price: $12.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.8k to $5.6k per month (mid $4.7k)
- Opportunity score: $4.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 8.3k · Est. lifetime net revenue: $36.2k
- Review sentiment: 73% positive across 298 reviews (260 from Steam purchases)
- Review velocity: 43.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 0 months ago
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.5k |
| After VAT / sales tax (-13% blended) | $7.4k |
| After refunds (-9.5% median) | $6.7k |
| Net to developer (after Steam 30%) | $4.7k |

## Monthly review counts, oldest to newest (6 months)

163, 41, 16, 10, 16, 13

## Markets by review language

- brazilian: 3%
- french: 1%
- koreana: 4%
- russian: 8%
- german: 3%
- english: 46%
- spanish: 1%
- japanese: 1%
- schinese: 33%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3093020
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
