# Guns of Fury

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3099000
- Developer: Gelato Games Ltd
- Released: 2025 · Genre: Action · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.0k to $4.6k per month (mid $3.8k)
- Opportunity score: $5.1k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 29.7k · Est. lifetime net revenue: $149.4k
- Review sentiment: 88% positive across 963 reviews (929 from Steam purchases)
- Review velocity: 30.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Studio quiet across its whole catalog
- Last build shipped 16 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.9k |
| After VAT / sales tax (-13% blended) | $6.0k |
| After refunds (-9.5% median) | $5.4k |
| Net to developer (after Steam 30%) | $3.8k |

## Monthly review counts, oldest to newest (18 months)

362, 59, 64, 34, 34, 37, 31, 13, 21, 20, 32, 48, 48, 28, 30, 18, 34, 24

## Estimated acquisition range

$91.5k to $183.0k (2-4x the trailing net annuity of $45.7k/year). Same error range applies.

## Markets by review language

- russian: 5% (game NOT localized in this language)
- spanish: 6%
- japanese: 4%
- schinese: 10%
- english: 60%
- brazilian: 5%
- french: 4%
- german: 2%
- koreana: 3%

## Analyst notes (AI-assisted)

A pixel-art Metroidvania that fuses Metal Slug's run-and-gun gameplay with Metroid-style exploration and progression.

Guns of Fury has shipped a mechanically sound, critically well-received title (88% positive) with strong production values and a clear creative vision, yet remains quiet on Steam with minimal post-launch support and zero promotions in 12 months. The gap between review quality (963 Steam reviews, 30/month average) and residual revenue ($3.8k/mo mid-range) suggests either discovery/platform issues or intentional quiet development. For a revival partner or publishing-focused acquirer, the title offers strong foundation IP with established audience sentiment, though the studio's fading status and single-title catalog present execution risk.

- Most realistic play: revival
- Risk (market): Metroidvania market is saturated; Guns of Fury competes against established franchises (Hollow Knight, Dead Cells) with a junior studio profile and no active marketing.
- Risk (other): Studio status listed as 'fading' with no developer posts in 16 months and no discount activity; unknown whether IP is available for external partnership or if rights are encumbered.
- Risk (tech): Player feedback consistently flags progression opacity and map navigation as pain points; core design issues may require substantial rework rather than incremental content.

What players are asking for:
- Better waypoints, signposting, or map clarity to reduce 'where do I go next?' friction
- Sequel or expanded content; multiple requests for 'Guns of Fury 2'
- Difficulty options or assist modes for players finding late-game difficulty spikes punishing
- QoL improvements to economy and collectible hunting (e.g., less tedious grinding for upgrades)

Suggested first moves:
1. Conduct IP ownership and rights audit; confirm whether Gelato Games retains full control and availability for publishing partnership, licensing, or acquisition.
2. Prototype a 'quality-of-life patch' addressing progression signposting and map clarity; test whether UX polish can rekindle review velocity and social signals without full redesign.
3. Evaluate sequel or expanded-universe opportunity: the 88% sentiment and Metal Slug/Metroid mashup are durable enough for a well-funded follow-up, especially if paired with marketing and platform placement.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3099000
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
