# DRAPLINE

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3103780
- Developer: Vaka Game Magazine
- Released: 2025 · Genre: Adventure · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.2k to $6.3k per month (mid $5.3k)
- Opportunity score: $5.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 55.8k · Est. lifetime net revenue: $186.9k
- Review sentiment: 97% positive across 1786 reviews (1744 from Steam purchases)
- Review velocity: 63.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (7 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Store page localized in only 3 language(s)
- Last discounted 0 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $9.6k |
| After VAT / sales tax (-13% blended) | $8.3k |
| After refunds (-9.5% median) | $7.5k |
| Net to developer (after Steam 30%) | $5.3k |

## Monthly review counts, oldest to newest (14 months)

404, 445, 138, 101, 61, 43, 114, 64, 81, 61, 35, 98, 68, 35

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 14 months. Running a -50% discount in those windows is modeled at +$40.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- koreana: 7% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 55%
- schinese: 20%
- brazilian: 0% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- english: 17%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3103780
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
