# Demeo x Dungeons & Dragons: Battlemarked

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3124340
- Developer: Resolution Games
- Released: 2025 · Genre: Adventure · List price: $29.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $12.3k to $18.4k per month (mid $15.3k)
- Opportunity score: $15.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 38.6k · Est. lifetime net revenue: $387.8k
- Review sentiment: 83% positive across 1360 reviews (1205 from Steam purchases)
- Review velocity: 61.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 2 months ago
- Last discounted 1 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $27.8k |
| After VAT / sales tax (-13% blended) | $24.2k |
| After refunds (-9.5% median) | $21.9k |
| Net to developer (after Steam 30%) | $15.3k |

## Monthly review counts, oldest to newest (9 months)

505, 195, 147, 67, 89, 58, 39, 68, 45

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 9 months. Running a -50% discount in those windows is modeled at +$106.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 4%
- brazilian: 4%
- french: 7%
- japanese: 0%
- german: 5%
- english: 69%
- koreana: 3%
- russian: 1% (game NOT localized in this language)
- spanish: 6%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3124340
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
