# Strange Brigade

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 312670
- Developer: Rebellion
- Released: 2018 · Genre: Action · List price: $49.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $6.1k to $9.2k per month (mid $7.7k)
- Opportunity score: $16.1k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 413.9k · Est. lifetime net revenue: $4.4M
- Review sentiment: 84% positive across 11289 reviews (8279 from Steam purchases)
- Review velocity: 28.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 5.2 years
- Studio active elsewhere (20 titles tracked), so this one may welcome a partner
- Last build shipped 7.8 years ago
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $13.9k |
| After VAT / sales tax (-13% blended) | $12.1k |
| After refunds (-9.5% median) | $10.9k |
| Net to developer (after Steam 30%) | $7.7k |

## Monthly review counts, oldest to newest (24 months)

53, 68, 44, 38, 51, 46, 22, 43, 34, 34, 30, 41, 35, 43, 36, 21, 41, 43, 24, 26, 35, 20, 41, 25

## Estimated acquisition range

$183.7k to $367.5k (2-4x the trailing net annuity of $91.9k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2018 third-person action shooter blending Indiana Jones archaeology with undead combat, puzzle-solving and environmental traps across co-op and single-player campaigns.

Strange Brigade generates $7.6k/mo in residual revenue on a $49.99 ask with strong positive sentiment (84%), suggesting durable word-of-mouth appeal among adventure-shooter fans. Rebellion retains both IP and publishing rights, making this an clean acquisition or publishing-refresh target. The core risk is that 94 months post-launch and 63 months since last developer engagement signal this title is dormant; revival requires active marketing and potential content investment to reignite discovery.

- Most realistic play: revival
- Risk (market): Last discount was 1.4 months ago; 26.7% of revenue flows through key resellers, indicating price-sensitive install base and elasticity risk (1.15) if repositioned.
- Risk (other): Player reviews cite cringe voice acting and collectible-hunting friction as friction points; any revival campaign must address tonal expectations or risk churn among new audiences.
- Risk (tech): Built on Unreal (circa 2018); long-term backend stability and future platform support (EAC, Proton, console ports) require audit.

What players are asking for:
- Adjustable/toggleable voice acting and dialogue volume controls
- Quality-of-life: map markers or hints for collectible locations
- Co-op stability or expanded multiplayer modes
- Console ports or cross-platform play

Suggested first moves:
1. Conduct player cohort analysis: isolate acquisition source and retention curves for the $5.2k 24-month sales spike; identify which channels drive the 28.5 monthly reviews.
2. Audit Rebellion's backend and IP estate: confirm ownership clarity, multiplayer server health, and cost of seasonal content or cosmetic monetization runway to justify revival spend.
3. Run A/B testing on $9.99–$19.99 price points and seasonal sale cadence; elasticity of 1.15 suggests modest price cuts (vs. the 95% historical maximum) could unlock 10–20% volume uplift at lower margin-loss risk.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/312670
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
