# Fahrenheit: Indigo Prophecy Remastered

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 312840
- Developer: Quantic Dream
- Released: 2015 · Genre: Adventure · List price: $9.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.9k to $7.4k per month (mid $6.1k)
- Opportunity score: $12.9k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 432.0k · Est. lifetime net revenue: $927.6k
- Review sentiment: 79% positive across 8753 reviews (6646 from Steam purchases)
- Review velocity: 114.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 7.6 years
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 10.4 years ago
- Store page localized in only 4 language(s)
- Last discounted 0 months ago, 12 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $11.1k |
| After VAT / sales tax (-13% blended) | $9.7k |
| After refunds (-9.5% median) | $8.8k |
| Net to developer (after Steam 30%) | $6.1k |

## Monthly review counts, oldest to newest (24 months)

36, 47, 103, 82, 105, 96, 55, 119, 74, 66, 86, 136, 81, 44, 74, 74, 191, 285, 127, 129, 102, 86, 104, 138

## Estimated acquisition range

$147.3k to $294.6k (2-4x the trailing net annuity of $73.7k/year). Same error range applies.

## Analyst notes (AI-assisted)

Quantic Dream's debut interactive drama (2005), a narrative-driven adventure built on branching QTE gameplay and multiple playable characters whose stories converge in New York City.

Fahrenheit remains a quiet earner at $6,138/mo residual, driven by genre enthusiasts and nostalgia buyers despite technical friction and narrative excess. The remaster's controller-support bugs and keyboard-hostile QTE design actively suppress word-of-mouth; a targeted port overhaul or re-release could unlock ceiling growth. Acquisition makes sense only if bundled with Quantic Dream's broader catalog; standalone publishing refresh is the realistic play.

- Most realistic play: publishing
- Risk (tech): Controller mapping and M&K QTE responsiveness remain broken across multiple player reports, blocking accessibility and driving negative velocity in reviews despite high positive_pct.
- Risk (market): Narrative structure devolves from mystery thriller into supernatural absurdism (aliens, corpse resurrection), fracturing audience expectations and limiting appeal outside hardcore David Cage fans.
- Risk (other): No developer engagement in 92 months; studio has moved to Heavy Rain and Detroit, suggesting low priority for post-launch support or modern platform optimization.

What players are asking for:
- Fix controller trigger and D-pad mapping, especially for Xbox and PlayStation controller compatibility
- Improve M&K QTE ergonomics or offer toggle for difficulty/timing windows
- Expand graphics settings and accessibility options (colorblind modes flagged in reviews)

Suggested first moves:
1. Audit input mapping pipeline against current Steam Input API and XInput standard; prioritize controller trigger/D-pad binding and M&K QTE timing feedback within 2–4 weeks for a micro-update.
2. Analyze velocity_24m spike (285 units, month 17) and last_deep_sale timing to model seasonal discount elasticity; test 20–35% promotional window against 90% max_discount_pct to find revenue-optimal cadence.
3. Evaluate bundle or cross-promotion opportunity with Heavy Rain or other narrative-adventure titles to recapture lapsed players and offset standalone narrative polarization.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/312840
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
