# Milfylicious - Chapter I

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3135930
- Developer: Maximus
- Released: 2024 · Genre: RPG · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $803 to $1.2k per month (mid $1.0k)
- Opportunity score: $1.3k/month at x1.30 dormancy multiplier
- Est. lifetime owners: 11.0k · Est. lifetime net revenue: $48.2k
- Review sentiment: 81% positive across 353 reviews (344 from Steam purchases)
- Review velocity: 9.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 21 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.8k |
| After VAT / sales tax (-13% blended) | $1.6k |
| After refunds (-9.5% median) | $1.4k |
| Net to developer (after Steam 30%) | $1.0k |

## Monthly review counts, oldest to newest (22 months)

44, 28, 36, 26, 23, 16, 15, 15, 8, 26, 6, 13, 13, 8, 10, 15, 8, 10, 8, 10, 15, 4

## Estimated acquisition range

$24.1k to $48.2k (2-4x the trailing net annuity of $12.1k/year). Same error range applies.

## Markets by review language

- french: 5% (game NOT localized in this language)
- german: 2%
- english: 58%
- koreana: 2% (game NOT localized in this language)
- russian: 5% (game NOT localized in this language)
- spanish: 5%
- schinese: 19% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)

Localization gap: 34% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3135930
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
