# My Infamous Dungeon

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3136320
- Developer: BoxFox Studios
- Released: 2026 · Genre: Indie · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.3k to $6.5k per month (mid $5.4k)
- Opportunity score: $5.4k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.7k · Est. lifetime net revenue: $8.4k
- Review sentiment: 81% positive across 53 reviews (52 from Steam purchases)
- Review velocity: 43.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $9.8k |
| After VAT / sales tax (-13% blended) | $8.5k |
| After refunds (-9.5% median) | $7.7k |
| Net to developer (after Steam 30%) | $5.4k |

## Monthly review counts, oldest to newest (1 months)

43

## Markets by review language

- german: 12% (game NOT localized in this language)
- english: 84%
- russian: 2% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)

Localization gap: 16% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3136320
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
